[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
[Orekit Users] BodyShape.projectToGround
- To: <orekit-users@orekit.org>
- Subject: [Orekit Users] BodyShape.projectToGround
- From: Evan Ward <evan.ward@nrl.navy.mil>
- Date: Wed, 21 Jan 2015 08:15:32 -0500
- User-agent: Mozilla/5.0 (X11; Linux x86_64; rv:31.0) Gecko/20100101 Thunderbird/31.3.0
Hi,
I've been incorporating Orekit 7.0 into my projects and I've noticed the
new projectToGround(...) methods in BodyShape. I'm a little confused
about what exactly is computed.
How is
Vector3D onBody = body.projectToGround(p, date, frame);
different from
GeodeticPoint gp = body.transform(p, frame, date);
GeodeticPoint gpOnBody = new GeodeticPoint(gp.getLatitude(),
gp.getLongitude(), 0);
Vector3D onBody = body.transform(gpOnBody);
Also, for the projectToGround method with PVCoordinates, are the
velocity and acceleration projected on to the local tangent plane? Is
the magnitude scaled down based on the satellite's distance from Earth?
Thanks in advance,
Evan