AbstractConstantThrustPropulsionModel.java
/* Copyright 2002-2020 CS GROUP
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* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership.
* CS licenses this file to You under the Apache License, Version 2.0
* (the "License"); you may not use this file except in compliance with
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*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
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package org.orekit.forces.maneuvers.propulsion;
import org.hipparchus.RealFieldElement;
import org.hipparchus.geometry.euclidean.threed.FieldVector3D;
import org.hipparchus.geometry.euclidean.threed.Vector3D;
import org.orekit.propagation.FieldSpacecraftState;
import org.orekit.propagation.SpacecraftState;
import org.orekit.utils.Constants;
/** This abstract class simply serve as a container for a constant thrust maneuver.
* It re-writes all spacecraft dependent methods from {@link ThrustPropulsionModel}
* and removes their dependencies to current spacecraft state.
* Indeed since the thrust is constant (i.e. not variable during the maneuver), most of the
* calculated parameters (thrust vector, flow rate etc.) do not depend on current spacecraft state.
* @author Maxime Journot
* @since 10.2
*/
public abstract class AbstractConstantThrustPropulsionModel implements ThrustPropulsionModel {
/** Initial thrust vector (N) in S/C frame, when building the object. */
private final Vector3D initialThrustVector;
/** Initial flow rate (kg/s), when building the object. */
private final double initialFlowRate;
/** User-defined name of the maneuver.
* This String attribute is empty by default.
* It is added as a prefix to the parameter drivers of the maneuver.
* The purpose is to differentiate between drivers in the case where several maneuvers
* were added to a propagator force model.
* Additionally, the user can retrieve the whole maneuver by looping on the force models of a propagator,
* scanning for its name.
* @since 9.2
*/
private final String name;
/** Generic constructor.
* @param thrust initial thrust value (N)
* @param isp initial isp value (s)
* @param direction initial thrust direction in S/C frame
* @param name name of the maneuver
*/
public AbstractConstantThrustPropulsionModel(final double thrust,
final double isp,
final Vector3D direction,
final String name) {
this.name = name;
this.initialThrustVector = direction.normalize().scalarMultiply(thrust);
this.initialFlowRate = -thrust / (Constants.G0_STANDARD_GRAVITY * isp);
}
protected Vector3D getInitialThrustVector() {
return initialThrustVector;
}
protected double getInitialFlowrate() {
return initialFlowRate;
}
/** {@inheritDoc} */
@Override
public String getName() {
return name;
}
/** Get the specific impulse.
* @return specific impulse (s).
*/
public double getIsp() {
final double thrust = getThrust();
final double flowRate = getFlowRate();
return -thrust / (Constants.G0_STANDARD_GRAVITY * flowRate);
}
/** Get the thrust direction in S/C frame.
* @return the thrust direction in S/C frame
*/
public Vector3D getDirection() {
return getThrustVector().normalize();
}
/** Get the thrust value (N).
* @return the thrust value (N)
*/
public double getThrust() {
return getThrustVector().getNorm();
}
/** {@inheritDoc}
* Here the thrust vector do not depend on current S/C state.
*/
@Override
public Vector3D getThrustVector(final SpacecraftState s) {
// Call the abstract function that do not depend on current S/C state
return getThrustVector();
}
/** {@inheritDoc}
* Here the flow rate do not depend on current S/C state
*/
@Override
public double getFlowRate(final SpacecraftState s) {
// Call the abstract function that do not depend on current S/C state
return getFlowRate();
}
/** {@inheritDoc}
* Here the thrust vector do not depend on current S/C state.
*/
@Override
public Vector3D getThrustVector(final SpacecraftState s, final double[] parameters) {
// Call the abstract function that do not depend on current S/C state
return getThrustVector(parameters);
}
/** {@inheritDoc}
* Here the flow rate do not depend on current S/C state
*/
public double getFlowRate(final SpacecraftState s, final double[] parameters) {
// Call the abstract function that do not depend on current S/C state
return getFlowRate(parameters);
}
/** {@inheritDoc}
* Here the thrust vector do not depend on current S/C state.
*/
public <T extends RealFieldElement<T>> FieldVector3D<T> getThrustVector(final FieldSpacecraftState<T> s,
final T[] parameters) {
// Call the abstract function that do not depend on current S/C state
return getThrustVector(parameters);
}
/** {@inheritDoc}
* Here the flow rate do not depend on current S/C state
*/
public <T extends RealFieldElement<T>> T getFlowRate(final FieldSpacecraftState<T> s, final T[] parameters) {
// Call the abstract function that do not depend on current S/C state
return getFlowRate(parameters);
}
/** Get the thrust vector in spacecraft frame (N).
* Here it does not depend on current S/C state.
* @return thrust vector in spacecraft frame (N)
*/
public abstract Vector3D getThrustVector();
/** Get the flow rate (kg/s).
* Here it does not depend on current S/C.
* @return flow rate (kg/s)
*/
public abstract double getFlowRate();
/** Get the thrust vector in spacecraft frame (N).
* Here it does not depend on current S/C state.
* @param parameters propulsion model parameters
* @return thrust vector in spacecraft frame (N)
*/
public abstract Vector3D getThrustVector(double[] parameters);
/** Get the flow rate (kg/s).
* Here it does not depend on current S/C state.
* @param parameters propulsion model parameters
* @return flow rate (kg/s)
*/
public abstract double getFlowRate(double[] parameters);
/** Get the thrust vector in spacecraft frame (N).
* Here it does not depend on current S/C state.
* @param parameters propulsion model parameters
* @param <T> extends RealFieldElement<T>
* @return thrust vector in spacecraft frame (N)
*/
public abstract <T extends RealFieldElement<T>> FieldVector3D<T> getThrustVector(T[] parameters);
/** Get the flow rate (kg/s).
* Here it does not depend on current S/C state.
* @param parameters propulsion model parameters
* @param <T> extends RealFieldElement<T>
* @return flow rate (kg/s)
*/
public abstract <T extends RealFieldElement<T>> T getFlowRate(T[] parameters);
}