ConstantAzimuthAiming.java
/* Copyright 2002-2021 CS GROUP
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* this work for additional information regarding copyright ownership.
* CS licenses this file to You under the Apache License, Version 2.0
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*
* http://www.apache.org/licenses/LICENSE-2.0
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* Unless required by applicable law or agreed to in writing, software
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package org.orekit.models.earth.tessellation;
import java.util.Arrays;
import java.util.List;
import org.hipparchus.geometry.euclidean.threed.Vector3D;
import org.hipparchus.util.FastMath;
import org.hipparchus.util.SinCos;
import org.orekit.bodies.GeodeticPoint;
import org.orekit.bodies.OneAxisEllipsoid;
/** Class used to orient tiles with respect to a geographic azimuth.
* @see AlongTrackAiming
* @see DivertedSingularityAiming
* @author Luc Maisonobe
*/
public class ConstantAzimuthAiming implements TileAiming {
/** Sine and Cosine of the azimuth. */
private final SinCos sc;
/** Simple constructor.
* @param ellipsoid ellipsoid body on which the zone is defined
* @param azimuth geographic azimuth of the tiles
*/
public ConstantAzimuthAiming(final OneAxisEllipsoid ellipsoid, final double azimuth) {
this.sc = FastMath.sinCos(azimuth);
}
/** {@inheritDoc} */
@Override
public List<GeodeticPoint> getSingularPoints() {
return Arrays.asList(GeodeticPoint.NORTH_POLE, GeodeticPoint.SOUTH_POLE);
}
/** {@inheritDoc} */
@Override
public Vector3D alongTileDirection(final Vector3D point, final GeodeticPoint gp) {
// compute the horizontal direction at fixed azimuth
return new Vector3D(sc.cos(), gp.getNorth(), sc.sin(), gp.getEast());
}
}