ConstantThrustDirectionProvider.java
/* Copyright 2020 Exotrail
* Licensed to CS GROUP (CS) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership.
* Exotrail licenses this file to You under the Apache License, Version 2.0
* (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.orekit.forces.maneuvers.propulsion;
import org.hipparchus.geometry.euclidean.threed.Vector3D;
import org.orekit.frames.Frame;
import org.orekit.time.AbsoluteDate;
import org.orekit.utils.PVCoordinatesProvider;
/**
* Simple implementation of VariableThrustDirectionVector, providing a constant
* direction.
* @author Mikael Fillastre
* @author Andrea Fiorentino
* @since 10.2
*/
public class ConstantThrustDirectionProvider implements ThrustDirectionProvider {
/** Constant direction. */
private final Vector3D direction;
/**
* Constructor.
* @param constantDirection constant direction
*/
public ConstantThrustDirectionProvider(final Vector3D constantDirection) {
direction = constantDirection;
}
@Override
public Vector3D computeThrustDirection(final PVCoordinatesProvider pvProv, final AbsoluteDate date,
final Frame frame) {
return direction;
}
}