SolarRadiationPressure.java

/* Copyright 2002-2021 CS GROUP
 * Licensed to CS GROUP (CS) under one or more
 * contributor license agreements.  See the NOTICE file distributed with
 * this work for additional information regarding copyright ownership.
 * CS licenses this file to You under the Apache License, Version 2.0
 * (the "License"); you may not use this file except in compliance with
 * the License.  You may obtain a copy of the License at
 *
 *   http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */
package org.orekit.forces.radiation;

import java.util.ArrayList;
import java.util.List;
import java.util.Map;

import org.hipparchus.CalculusFieldElement;
import org.hipparchus.geometry.euclidean.threed.FieldVector3D;
import org.hipparchus.geometry.euclidean.threed.Vector3D;
import org.hipparchus.util.FastMath;
import org.hipparchus.util.MathArrays;
import org.hipparchus.util.Precision;
import org.orekit.frames.Frame;
import org.orekit.propagation.FieldSpacecraftState;
import org.orekit.propagation.SpacecraftState;
import org.orekit.time.AbsoluteDate;
import org.orekit.time.FieldAbsoluteDate;
import org.orekit.utils.Constants;
import org.orekit.utils.ExtendedPVCoordinatesProvider;
import org.orekit.utils.ParameterDriver;

/** Solar radiation pressure force model.
 *
 * @author Fabien Maussion
 * @author Édouard Delente
 * @author Véronique Pommier-Maurussane
 * @author Pascal Parraud
 */
public class SolarRadiationPressure extends AbstractRadiationForceModel {

    /** Reference distance for the solar radiation pressure (m). */
    private static final double D_REF = 149597870000.0;

    /** Reference solar radiation pressure at D_REF (N/m²). */
    private static final double P_REF = 4.56e-6;

    /** Margin to force recompute lighting ratio derivatives when we are really inside penumbra. */
    private static final double ANGULAR_MARGIN = 1.0e-10;

    /** Reference flux normalized for a 1m distance (N). */
    private final double kRef;

    /** Sun model. */
    private final ExtendedPVCoordinatesProvider sun;

    /** Spacecraft. */
    private final RadiationSensitive spacecraft;

    /** Simple constructor with default reference values.
     * <p>When this constructor is used, the reference values are:</p>
     * <ul>
     *   <li>d<sub>ref</sub> = 149597870000.0 m</li>
     *   <li>p<sub>ref</sub> = 4.56 10<sup>-6</sup> N/m²</li>
     * </ul>
     * @param sun Sun model
     * @param equatorialRadius spherical shape model (for umbra/penumbra computation)
     * @param spacecraft the object physical and geometrical information
     * @since 9.2
     */
    public SolarRadiationPressure(final ExtendedPVCoordinatesProvider sun, final double equatorialRadius,
                                  final RadiationSensitive spacecraft) {
        this(D_REF, P_REF, sun, equatorialRadius, spacecraft);
    }

    /** Complete constructor.
     * <p>Note that reference solar radiation pressure <code>pRef</code> in
     * N/m² is linked to solar flux SF in W/m² using
     * formula pRef = SF/c where c is the speed of light (299792458 m/s). So
     * at 1UA a 1367 W/m² solar flux is a 4.56 10<sup>-6</sup>
     * N/m² solar radiation pressure.</p>
     * @param dRef reference distance for the solar radiation pressure (m)
     * @param pRef reference solar radiation pressure at dRef (N/m²)
     * @param sun Sun model
     * @param equatorialRadius spherical shape model (for umbra/penumbra computation)
     * @param spacecraft the object physical and geometrical information
     * @since 9.2
     */
    public SolarRadiationPressure(final double dRef, final double pRef,
                                  final ExtendedPVCoordinatesProvider sun,
                                  final double equatorialRadius,
                                  final RadiationSensitive spacecraft) {
        super(sun, equatorialRadius);
        this.kRef = pRef * dRef * dRef;
        this.sun  = sun;
        this.spacecraft = spacecraft;
    }

    /** {@inheritDoc} */
    @Override
    public Vector3D acceleration(final SpacecraftState s, final double[] parameters) {

        final AbsoluteDate date         = s.getDate();
        final Frame        frame        = s.getFrame();
        final Vector3D     position     = s.getPVCoordinates().getPosition();
        final Vector3D     sunSatVector = position.subtract(sun.getPVCoordinates(date, frame).getPosition());
        final double       r2           = sunSatVector.getNormSq();

        // compute flux
        final double   ratio = getTotalLightingRatio(position, frame, date);
        final double   rawP  = ratio  * kRef / r2;
        final Vector3D flux  = new Vector3D(rawP / FastMath.sqrt(r2), sunSatVector);

        return spacecraft.radiationPressureAcceleration(date, frame, position, s.getAttitude().getRotation(),
                                                        s.getMass(), flux, parameters);

    }

    /** {@inheritDoc} */
    @Override
    public <T extends CalculusFieldElement<T>> FieldVector3D<T> acceleration(final FieldSpacecraftState<T> s,
                                                                         final T[] parameters) {

        final FieldAbsoluteDate<T> date         = s.getDate();
        final Frame                frame        = s.getFrame();
        final FieldVector3D<T>     position     = s.getPVCoordinates().getPosition();
        final FieldVector3D<T>     sunSatVector = position.subtract(sun.getPVCoordinates(date, frame).getPosition());
        final T                    r2           = sunSatVector.getNormSq();

        // compute flux
        final T                ratio = getTotalLightingRatio(position, frame, date);
        final T                rawP  = ratio.multiply(kRef).divide(r2);
        final FieldVector3D<T> flux  = new FieldVector3D<>(rawP.divide(r2.sqrt()), sunSatVector);

        return spacecraft.radiationPressureAcceleration(date, frame, position, s.getAttitude().getRotation(),
                                                        s.getMass(), flux, parameters);

    }

    /** Get the lighting ratio ([0-1]).
     * Considers only central body as occulting body.
     * @param position the satellite's position in the selected frame.
     * @param frame in which is defined the position
     * @param date the date
     * @return lighting ratio
          * @since 7.1
     */
    public double getLightingRatio(final Vector3D position, final Frame frame, final AbsoluteDate date) {

        final Vector3D sunPosition = sun.getPVCoordinates(date, frame).getPosition();
        if (sunPosition.getNorm() < 2 * Constants.SUN_RADIUS) {
            // we are in fact computing a trajectory around Sun (or solar system barycenter),
            // not around a planet,we consider lighting ratio is always 1
            return 1.0;
        }

        // Compute useful angles
        final double[] angle = getEclipseAngles(sunPosition, position);

        // Sat-Sun / Sat-CentralBody angle
        final double sunSatCentralBodyAngle = angle[0];

        // Central Body apparent radius
        final double alphaCentral = angle[1];

        // Sun apparent radius
        final double alphaSun = angle[2];

        double result = 1.0;

        // Is the satellite in complete umbra ?
        if (sunSatCentralBodyAngle - alphaCentral + alphaSun <= ANGULAR_MARGIN) {
            result = 0.0;
        } else if (sunSatCentralBodyAngle - alphaCentral - alphaSun < -ANGULAR_MARGIN) {
            // Compute a lighting ratio in penumbra
            final double sEA2    = sunSatCentralBodyAngle * sunSatCentralBodyAngle;
            final double oo2sEA  = 1.0 / (2. * sunSatCentralBodyAngle);
            final double aS2     = alphaSun * alphaSun;
            final double aE2     = alphaCentral * alphaCentral;
            final double aE2maS2 = aE2 - aS2;

            final double alpha1  = (sEA2 - aE2maS2) * oo2sEA;
            final double alpha2  = (sEA2 + aE2maS2) * oo2sEA;

            // Protection against numerical inaccuracy at boundaries
            final double almost0 = Precision.SAFE_MIN;
            final double almost1 = FastMath.nextDown(1.0);
            final double a1oaS   = FastMath.min(almost1, FastMath.max(-almost1, alpha1 / alphaSun));
            final double aS2ma12 = FastMath.max(almost0, aS2 - alpha1 * alpha1);
            final double a2oaE   = FastMath.min(almost1, FastMath.max(-almost1, alpha2 / alphaCentral));
            final double aE2ma22 = FastMath.max(almost0, aE2 - alpha2 * alpha2);

            final double P1 = aS2 * FastMath.acos(a1oaS) - alpha1 * FastMath.sqrt(aS2ma12);
            final double P2 = aE2 * FastMath.acos(a2oaE) - alpha2 * FastMath.sqrt(aE2ma22);

            result = 1. - (P1 + P2) / (FastMath.PI * aS2);
        }

        return result;

    }

    /** Get eclipse ratio between to bodies seen from a specific object.
     * Ratio is in [0-1].
     * @param position the satellite's position in the selected frame
     * @param occultingPosition the position of the occulting object
     * @param occultingRadius the mean radius of the occulting object
     * @param occultedPosition the position of the occulted object
     * @param occultedRadius the mean radius of the occulted object
     * @return eclipse ratio
     */
    public double getGeneralEclipseRatio(final Vector3D position,
                                  final Vector3D occultingPosition,
                                  final double occultingRadius,
                                  final Vector3D occultedPosition,
                                  final double occultedRadius) {


        // Compute useful angles
        final double[] angle = getGeneralEclipseAngles(position, occultingPosition, occultingRadius, occultedPosition, occultedRadius);

        // Sat-Occulted/ Sat-Occulting angle
        final double occultedSatOcculting = angle[0];

        // Occulting apparent radius
        final double alphaOcculting = angle[1];

        // Occulted apparent radius
        final double alphaOcculted = angle[2];

        double result = 1.0;

        // Is the satellite in complete umbra ?
        if (occultedSatOcculting - alphaOcculting + alphaOcculted <= ANGULAR_MARGIN) {
            result = 0.0;
        } else if (occultedSatOcculting - alphaOcculting - alphaOcculted < -ANGULAR_MARGIN) {
            // Compute an eclipse ratio in penumbra
            final double sEA2    = occultedSatOcculting * occultedSatOcculting;
            final double oo2sEA  = 1.0 / (2. * occultedSatOcculting);
            final double aS2     = alphaOcculted * alphaOcculted;
            final double aE2     = alphaOcculting * alphaOcculting;
            final double aE2maS2 = aE2 - aS2;

            final double alpha1  = (sEA2 - aE2maS2) * oo2sEA;
            final double alpha2  = (sEA2 + aE2maS2) * oo2sEA;

            // Protection against numerical inaccuracy at boundaries
            final double almost0 = Precision.SAFE_MIN;
            final double almost1 = FastMath.nextDown(1.0);
            final double a1oaS   = FastMath.min(almost1, FastMath.max(-almost1, alpha1 / alphaOcculted));
            final double aS2ma12 = FastMath.max(almost0, aS2 - alpha1 * alpha1);
            final double a2oaE   = FastMath.min(almost1, FastMath.max(-almost1, alpha2 / alphaOcculting));
            final double aE2ma22 = FastMath.max(almost0, aE2 - alpha2 * alpha2);

            final double P1 = aS2 * FastMath.acos(a1oaS) - alpha1 * FastMath.sqrt(aS2ma12);
            final double P2 = aE2 * FastMath.acos(a2oaE) - alpha2 * FastMath.sqrt(aE2ma22);

            result = 1. - (P1 + P2) / (FastMath.PI * aS2);
        }

        return result;
    }

    /** Get the total lighting ratio ([0-1]).
     * This method considers every occulting bodies.
     * @param position the satellite's position in the selected frame.
     * @param frame in which is defined the position
     * @param date the date
     * @return lighting ratio
     */
    public double getTotalLightingRatio(final Vector3D position, final Frame frame, final AbsoluteDate date) {

        double result = 0.0;
        final Map<ExtendedPVCoordinatesProvider, Double> otherOccultingBodies = getOtherOccultingBodies();
        final Vector3D sunPosition = sun.getPVCoordinates(date, frame).getPosition();
        final int n = otherOccultingBodies.size() + 1;

        if (n > 1) {

            final Vector3D[] occultingBodyPositions = new Vector3D[n];
            final double[] occultingBodyRadiuses = new double[n];

            // Central body
            occultingBodyPositions[0] = new Vector3D(0.0, 0.0, 0.0);
            occultingBodyRadiuses[0] = getEquatorialRadius();

            // Other occulting bodies
            int k = 1;
            for (Map.Entry<ExtendedPVCoordinatesProvider, Double> entry : otherOccultingBodies.entrySet()) {
                occultingBodyPositions[k] = entry.getKey().getPVCoordinates(date, frame).getPosition();
                occultingBodyRadiuses[k]  = entry.getValue();
                ++k;
            }
            for (int i = 0; i < n; ++i) {

                // Lighting ratio computations
                final double eclipseRatioI = getGeneralEclipseRatio(position,
                                                                    occultingBodyPositions[i],
                                                                    occultingBodyRadiuses[i],
                                                                    sunPosition,
                                                                    Constants.SUN_RADIUS);

                // First body totaly occults Sun, full eclipse is occuring.
                if (eclipseRatioI == 0.0) {
                    return 0.0;
                }


                result += eclipseRatioI;


                // Mutual occulting body eclipse ratio computations between first and secondary bodies
                for (int j = i + 1; j < n; ++j) {

                    final double eclipseRatioJ = getGeneralEclipseRatio(position,
                                                                        occultingBodyPositions[j],
                                                                        occultingBodyRadiuses[j],
                                                                        sunPosition,
                                                                        Constants.SUN_RADIUS);
                    final double eclipseRatioIJ = getGeneralEclipseRatio(position,
                                                                         occultingBodyPositions[i],
                                                                         occultingBodyRadiuses[i],
                                                                         occultingBodyPositions[j],
                                                                         occultingBodyRadiuses[j]);

                    final double alphaJ = getGeneralEclipseAngles(position,
                                                                  occultingBodyPositions[i],
                                                                  occultingBodyRadiuses[i],
                                                                  occultingBodyPositions[j],
                                                                  occultingBodyRadiuses[j])[2];

                    final double alphaSun = getEclipseAngles(sunPosition, position)[2];
                    final double alphaJSq = alphaJ * alphaJ;
                    final double alphaSunSq = alphaSun * alphaSun;
                    final double mutualEclipseCorrection = (1 - eclipseRatioIJ) * alphaJSq / alphaSunSq;

                    // Secondary body totally occults Sun, no more computations are required, full eclipse is occuring.
                    if (eclipseRatioJ ==  0.0 ) {
                        return 0.0;
                    }

                    // Secondary body partially occults Sun
                    else if (eclipseRatioJ != 1) {
                        result -= mutualEclipseCorrection;
                    }
                }
            }
            // Final term
            result -= n - 1;
        } else {
            // only central body is considered
            result = getLightingRatio(position, frame, date);
        }
        return result;
    }


    /** Get the lighting ratio ([0-1]).
     * Considers only central body as occulting body.
     * @param position the satellite's position in the selected frame.
     * @param frame in which is defined the position
     * @param date the date
     * @param <T> extends CalculusFieldElement
     * @return lighting ratio
          * @since 7.1
     */
    public <T extends CalculusFieldElement<T>> T getLightingRatio(final FieldVector3D<T> position,
                                                              final Frame frame,
                                                              final FieldAbsoluteDate<T> date) {

        final T one = date.getField().getOne();

        final FieldVector3D<T> sunPosition = sun.getPVCoordinates(date, frame).getPosition();
        if (sunPosition.getNorm().getReal() < 2 * Constants.SUN_RADIUS) {
            // we are in fact computing a trajectory around Sun (or solar system barycenter),
            // not around a planet,we consider lighting ratio is always 1
            return one;
        }

        // Compute useful angles
        final T[] angle = getEclipseAngles(sunPosition, position);

        // Sat-Sun / Sat-CentralBody angle
        final T sunsatCentralBodyAngle = angle[0];

        // Central Body apparent radius
        final T alphaCentral = angle[1];

        // Sun apparent radius
        final T alphaSun = angle[2];

        T result = one;
        // Is the satellite in complete umbra ?
        if (sunsatCentralBodyAngle.getReal() - alphaCentral.getReal() + alphaSun.getReal() <= ANGULAR_MARGIN) {
            result = date.getField().getZero();
        } else if (sunsatCentralBodyAngle.getReal() - alphaCentral.getReal() - alphaSun.getReal() < -ANGULAR_MARGIN) {
            // Compute a lighting ratio in penumbra
            final T sEA2    = sunsatCentralBodyAngle.multiply(sunsatCentralBodyAngle);
            final T oo2sEA  = sunsatCentralBodyAngle.multiply(2).reciprocal();
            final T aS2     = alphaSun.multiply(alphaSun);
            final T aE2     = alphaCentral.multiply(alphaCentral);
            final T aE2maS2 = aE2.subtract(aS2);

            final T alpha1  = sEA2.subtract(aE2maS2).multiply(oo2sEA);
            final T alpha2  = sEA2.add(aE2maS2).multiply(oo2sEA);

            // Protection against numerical inaccuracy at boundaries
            final double almost0 = Precision.SAFE_MIN;
            final double almost1 = FastMath.nextDown(1.0);
            final T a1oaS   = min(almost1, max(-almost1, alpha1.divide(alphaSun)));
            final T aS2ma12 = max(almost0, aS2.subtract(alpha1.multiply(alpha1)));
            final T a2oaE   = min(almost1, max(-almost1, alpha2.divide(alphaCentral)));
            final T aE2ma22 = max(almost0, aE2.subtract(alpha2.multiply(alpha2)));

            final T P1 = aS2.multiply(a1oaS.acos()).subtract(alpha1.multiply(aS2ma12.sqrt()));
            final T P2 = aE2.multiply(a2oaE.acos()).subtract(alpha2.multiply(aE2ma22.sqrt()));

            result = one.subtract(P1.add(P2).divide(aS2.multiply(one.getPi())));
        }

        return result;
    }

    /** Get eclipse ratio between to bodies seen from a specific object.
     * Ratio is in [0-1].
     * @param position the satellite's position in the selected frame
     * @param occultingPosition the position of the occulting object
     * @param occultingRadius the mean radius of the occulting object
     * @param occultedPosition the position of the occulted object
     * @param occultedRadius the mean radius of the occulted object
     * @param <T> extends RealFieldElement
     * @return eclipse ratio
     */
    public <T extends CalculusFieldElement<T>> T getGeneralEclipseRatio(final FieldVector3D<T> position,
                                                                        final FieldVector3D<T> occultingPosition,
                                                                        final T occultingRadius,
                                                                        final FieldVector3D<T> occultedPosition,
                                                                        final T occultedRadius) {


        final T one = occultingRadius.getField().getOne();

        // Compute useful angles
        final T[] angle = getGeneralEclipseAngles(position, occultingPosition, occultingRadius, occultedPosition, occultedRadius);

        // Sat-Occulted/ Sat-Occulting angle
        final T occultedSatOcculting = angle[0];

        // Occulting apparent radius
        final T alphaOcculting = angle[1];

        // Occulted apparent radius
        final T alphaOcculted = angle[2];

        T result = one;

        // Is the satellite in complete umbra ?
        if (occultedSatOcculting.getReal() - alphaOcculting.getReal() + alphaOcculted.getReal() <= ANGULAR_MARGIN) {
            result = occultingRadius.getField().getZero();
        } else if (occultedSatOcculting.getReal() - alphaOcculting.getReal() - alphaOcculted.getReal() < -ANGULAR_MARGIN) {
            // Compute a lighting ratio in penumbra
            final T sEA2    = occultedSatOcculting.multiply(occultedSatOcculting);
            final T oo2sEA  = occultedSatOcculting.multiply(2).reciprocal();
            final T aS2     = alphaOcculted.multiply(alphaOcculted);
            final T aE2     = alphaOcculting.multiply(alphaOcculting);
            final T aE2maS2 = aE2.subtract(aS2);

            final T alpha1  = sEA2.subtract(aE2maS2).multiply(oo2sEA);
            final T alpha2  = sEA2.add(aE2maS2).multiply(oo2sEA);

            // Protection against numerical inaccuracy at boundaries
            final double almost0 = Precision.SAFE_MIN;
            final double almost1 = FastMath.nextDown(1.0);
            final T a1oaS   = min(almost1, max(-almost1, alpha1.divide(alphaOcculted)));
            final T aS2ma12 = max(almost0, aS2.subtract(alpha1.multiply(alpha1)));
            final T a2oaE   = min(almost1, max(-almost1, alpha2.divide(alphaOcculting)));
            final T aE2ma22 = max(almost0, aE2.subtract(alpha2.multiply(alpha2)));

            final T P1 = aS2.multiply(a1oaS.acos()).subtract(alpha1.multiply(aS2ma12.sqrt()));
            final T P2 = aE2.multiply(a2oaE.acos()).subtract(alpha2.multiply(aE2ma22.sqrt()));

            result = one.subtract(P1.add(P2).divide(aS2.multiply(one.getPi())));
        }

        return result;
    }

    /** Get the total lighting ratio ([0-1]).
     * This method considers every occulting bodies.
     * @param position the satellite's position in the selected frame.
     * @param frame in which is defined the position
     * @param date the date
     * @param <T> extends RealFieldElement
     * @return lighting rati
     */
    public  <T extends CalculusFieldElement<T>> T getTotalLightingRatio(final FieldVector3D<T> position, final Frame frame, final FieldAbsoluteDate<T> date) {

        final T zero = position.getAlpha().getField().getZero();
        T result = zero;
        final Map<ExtendedPVCoordinatesProvider, Double> otherOccultingBodies = getOtherOccultingBodies();
        final FieldVector3D<T> sunPosition = sun.getPVCoordinates(date, frame).getPosition();
        final int n = otherOccultingBodies.size() + 1;

        if (n > 1) {

            final List<FieldVector3D<T>> occultingBodyPositions = new ArrayList<FieldVector3D<T>>(n);
            final T[] occultingBodyRadiuses = MathArrays.buildArray(zero.getField(), n);

            // Central body
            occultingBodyPositions.add(0, new FieldVector3D<>(zero, zero, zero));
            occultingBodyRadiuses[0] = zero.add(getEquatorialRadius());

            // Other occulting bodies
            int k = 1;
            for (Map.Entry<ExtendedPVCoordinatesProvider, Double> entry: otherOccultingBodies.entrySet()) {
                occultingBodyPositions.add(k, entry.getKey().getPVCoordinates(date, frame).getPosition());
                occultingBodyRadiuses[k] = zero.newInstance(entry.getValue());
                ++k;
            }
            for (int i = 0; i < n; ++i) {

                // Lighting ratio computations
                final T eclipseRatioI = getGeneralEclipseRatio(position,
                                                               occultingBodyPositions.get(i),
                                                               occultingBodyRadiuses[i],
                                                               sunPosition,
                                                               zero.add(Constants.SUN_RADIUS));

                // First body totally occults Sun, full eclipse is occuring.
                if (eclipseRatioI.getReal() == 0.0) {
                    return zero;
                }


                result = result.add(eclipseRatioI);


                // Mutual occulting body eclipse ratio computations between first and secondary bodies
                for (int j = i + 1; j < n; ++j) {

                    final T eclipseRatioJ = getGeneralEclipseRatio(position,
                                                                   occultingBodyPositions.get(i),
                                                                   occultingBodyRadiuses[j],
                                                                   sunPosition,
                                                                   zero.add(Constants.SUN_RADIUS));
                    final T eclipseRatioIJ = getGeneralEclipseRatio(position,
                                                                    occultingBodyPositions.get(i),
                                                                    occultingBodyRadiuses[i],
                                                                    occultingBodyPositions.get(j),
                                                                    occultingBodyRadiuses[j]);

                    final T alphaJ = getGeneralEclipseAngles(position,
                                                             occultingBodyPositions.get(i),
                                                             occultingBodyRadiuses[i],
                                                             occultingBodyPositions.get(j),
                                                             occultingBodyRadiuses[j])[2];

                    final T alphaSun = getEclipseAngles(sunPosition, position)[2];
                    final T alphaJSq = alphaJ.multiply(alphaJ);
                    final T alphaSunSq = alphaSun.multiply(alphaSun);
                    final T mutualEclipseCorrection = eclipseRatioIJ.negate().add(1).multiply(alphaJSq).divide(alphaSunSq);

                    // Secondary body totaly occults Sun, no more computations are required, full eclipse is occuring.
                    if (eclipseRatioJ.getReal() ==  0.0 ) {
                        return zero;
                    }

                    // Secondary body partially occults Sun
                    else if (eclipseRatioJ.getReal() != 1) {
                        result = result.subtract(mutualEclipseCorrection);
                    }
                }
            }
            // Final term
            result = result.subtract(n - 1);
        } else {
            // only central body is considered
            result = getLightingRatio(position, frame, date);
        }
        return result;
    }


    /** {@inheritDoc} */
    @Override
    public List<ParameterDriver> getParametersDrivers() {
        return spacecraft.getRadiationParametersDrivers();
    }

    /** Compute min of two values, one double and one field element.
     * @param d double value
     * @param f field element
     * @param <T> type fo the field elements
     * @return min value
     */
    private <T extends CalculusFieldElement<T>> T min(final double d, final T f) {
        return (f.getReal() > d) ? f.getField().getZero().newInstance(d) : f;
    }

    /** Compute max of two values, one double and one field element.
     * @param d double value
     * @param f field element
     * @param <T> type fo the field elements
     * @return max value
     */
    private <T extends CalculusFieldElement<T>> T max(final double d, final T f) {
        return (f.getReal() <= d) ? f.getField().getZero().newInstance(d) : f;
    }

}