StaticTransform.java
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* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership.
* CS licenses this file to You under the Apache License, Version 2.0
* (the "License"); you may not use this file except in compliance with
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*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
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*/
package org.orekit.frames;
import org.hipparchus.CalculusFieldElement;
import org.hipparchus.geometry.euclidean.threed.FieldRotation;
import org.hipparchus.geometry.euclidean.threed.FieldVector3D;
import org.hipparchus.geometry.euclidean.threed.Line;
import org.hipparchus.geometry.euclidean.threed.Rotation;
import org.hipparchus.geometry.euclidean.threed.RotationConvention;
import org.hipparchus.geometry.euclidean.threed.Vector3D;
import org.orekit.time.AbsoluteDate;
import org.orekit.time.TimeStamped;
/**
* A transform that only includes translation and rotation. It is static in the
* sense that no rates thereof are included.
*
* @author Evan Ward
* @see Transform
* @since 11.2
*/
public interface StaticTransform extends TimeStamped {
/**
* Get the identity static transform.
*
* @return identity transform.
*/
static StaticTransform getIdentity() {
return Transform.IDENTITY;
}
/**
* Transform a position vector (including translation effects).
*
* @param position vector to transform
* @return transformed position
*/
default Vector3D transformPosition(final Vector3D position) {
return getRotation().applyTo(getTranslation().add(position));
}
/**
* Transform a position vector (including translation effects).
*
* @param position vector to transform
* @param <T> the type of the field elements
* @return transformed position
*/
default <T extends CalculusFieldElement<T>> FieldVector3D<T> transformPosition(
final FieldVector3D<T> position) {
return FieldRotation.applyTo(getRotation(), position.add(getTranslation()));
}
/**
* Transform a vector (ignoring translation effects).
*
* @param vector vector to transform
* @return transformed vector
*/
default Vector3D transformVector(final Vector3D vector) {
return getRotation().applyTo(vector);
}
/**
* Transform a vector (ignoring translation effects).
*
* @param vector vector to transform
* @param <T> the type of the field elements
* @return transformed vector
*/
default <T extends CalculusFieldElement<T>> FieldVector3D<T> transformVector(
final FieldVector3D<T> vector) {
return FieldRotation.applyTo(getRotation(), vector);
}
/**
* Transform a line.
*
* @param line to transform
* @return transformed line
*/
default Line transformLine(final Line line) {
final Vector3D transformedP0 = transformPosition(line.getOrigin());
final Vector3D transformedD = transformVector(line.getDirection());
return Line.fromDirection(transformedP0, transformedD, line.getTolerance());
}
/**
* Get the underlying elementary translation.
* <p>A transform can be uniquely represented as an elementary
* translation followed by an elementary rotation. This method returns this
* unique elementary translation.</p>
*
* @return underlying elementary translation
*/
Vector3D getTranslation();
/**
* Get the underlying elementary rotation.
* <p>A transform can be uniquely represented as an elementary
* translation followed by an elementary rotation. This method returns this
* unique elementary rotation.</p>
*
* @return underlying elementary rotation
*/
Rotation getRotation();
/**
* Get the inverse transform of the instance.
*
* @return inverse transform of the instance
*/
StaticTransform getInverse();
/**
* Build a transform by combining two existing ones.
* <p>
* Note that the dates of the two existing transformed are <em>ignored</em>,
* and the combined transform date is set to the date supplied in this
* constructor without any attempt to shift the raw transforms. This is a
* design choice allowing user full control of the combination.
* </p>
*
* @param date date of the transform
* @param first first transform applied
* @param second second transform applied
* @return the newly created static transform that has the same effect as
* applying {@code first}, then {@code second}.
* @see #of(AbsoluteDate, Vector3D, Rotation)
*/
static StaticTransform compose(final AbsoluteDate date,
final StaticTransform first,
final StaticTransform second) {
return of(date,
compositeTranslation(first, second),
compositeRotation(first, second));
}
/**
* Compute a composite translation.
*
* @param first first applied transform
* @param second second applied transform
* @return translation part of the composite transform
*/
static Vector3D compositeTranslation(
final StaticTransform first,
final StaticTransform second) {
final Vector3D p1 = first.getTranslation();
final Rotation r1 = first.getRotation();
final Vector3D p2 = second.getTranslation();
return p1.add(r1.applyInverseTo(p2));
}
/**
* Compute a composite rotation.
*
* @param first first applied transform
* @param second second applied transform
* @return rotation part of the composite transform
*/
static Rotation compositeRotation(final StaticTransform first,
final StaticTransform second) {
final Rotation r1 = first.getRotation();
final Rotation r2 = second.getRotation();
return r1.compose(r2, RotationConvention.FRAME_TRANSFORM);
}
/**
* Create a new static transform from a rotation and zero translation.
*
* @param date of translation.
* @param rotation to apply after the translation. That is after translating
* applying this rotation produces positions expressed in
* the new frame.
* @return the newly created static transform.
* @see #of(AbsoluteDate, Vector3D, Rotation)
*/
static StaticTransform of(final AbsoluteDate date,
final Rotation rotation) {
return of(date, Vector3D.ZERO, rotation);
}
/**
* Create a new static transform from a translation and rotation.
*
* @param date of translation.
* @param translation to apply, expressed in the old frame. That is, the
* opposite of the coordinates of the new origin in the
* old frame.
* @return the newly created static transform.
* @see #of(AbsoluteDate, Vector3D, Rotation)
*/
static StaticTransform of(final AbsoluteDate date,
final Vector3D translation) {
return of(date, translation, Rotation.IDENTITY);
}
/**
* Create a new static transform from a translation and rotation.
*
* @param date of translation.
* @param translation to apply, expressed in the old frame. That is, the
* opposite of the coordinates of the new origin in the
* old frame.
* @param rotation to apply after the translation. That is after
* translating applying this rotation produces positions
* expressed in the new frame.
* @return the newly created static transform.
* @see #compose(AbsoluteDate, StaticTransform, StaticTransform)
* @see #of(AbsoluteDate, Rotation)
* @see #of(AbsoluteDate, Vector3D)
*/
static StaticTransform of(final AbsoluteDate date,
final Vector3D translation,
final Rotation rotation) {
return new StaticTransform() {
@Override
public StaticTransform getInverse() {
final Rotation r = getRotation();
final Vector3D rp = r.applyTo(getTranslation());
final Vector3D pInv = rp.negate();
return StaticTransform.of(date, pInv, rotation.revert());
}
@Override
public AbsoluteDate getDate() {
return date;
}
@Override
public Vector3D getTranslation() {
return translation;
}
@Override
public Rotation getRotation() {
return rotation;
}
};
}
}