mergeMeshes(Mesh, Mesh, Collection) | | 82% | | 81% | 3 | 9 | 3 | 25 | 0 | 1 |
sample(SphericalPolygonsSet, double, double) | | 84% | | 83% | 2 | 7 | 4 | 33 | 0 | 1 |
tessellate(SphericalPolygonsSet, double, double, double, double, boolean, boolean) | | 93% | | 91% | 1 | 7 | 1 | 33 | 0 | 1 |
neighborExpandMesh(Mesh, Collection, SphericalPolygonsSet) | | 87% | | 85% | 2 | 8 | 1 | 25 | 0 | 1 |
recurseMeetInside(BSPTree, SubHyperplane) | | 85% | | 70% | 3 | 7 | 3 | 13 | 0 | 1 |
extractTiles(Mesh, SphericalPolygonsSet, double, double, boolean, boolean) | | 100% | | 100% | 0 | 8 | 0 | 39 | 0 | 1 |
extractSample(Mesh, SphericalPolygonsSet) | | 100% | | 100% | 0 | 12 | 0 | 30 | 0 | 1 |
addAllNeighborsIfNeeded(Mesh.Node, Mesh, Collection) | | 100% | | n/a | 0 | 1 | 0 | 9 | 0 | 1 |
nodesIndices(int, int, boolean) | | 100% | | 100% | 0 | 2 | 0 | 8 | 0 | 1 |
meetInside(S2Point, S2Point, SphericalPolygonsSet) | | 100% | | n/a | 0 | 1 | 0 | 6 | 0 | 1 |
buildSimpleZone(double, double[][]) | | 100% | | 100% | 0 | 2 | 0 | 4 | 0 | 1 |
buildSimpleZone(double, GeodeticPoint[]) | | 100% | | 100% | 0 | 2 | 0 | 5 | 0 | 1 |
addNode(int, int, Mesh, Collection) | | 100% | | 100% | 0 | 2 | 0 | 5 | 0 | 1 |
getInsidePoint(SphericalPolygonsSet) | | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
EllipsoidTessellator(OneAxisEllipsoid, TileAiming, int) | | 100% | | n/a | 0 | 1 | 0 | 5 | 0 | 1 |
toGeodetic(S2Point) | | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
estimateAlongMotion(Mesh.Node, Vector3D) | | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
estimateAcrossMotion(Mesh.Node, Vector3D) | | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |