FieldOfViewDetector.java
- /* Copyright 2002-2023 CS GROUP
- * Licensed to CS GROUP (CS) under one or more
- * contributor license agreements. See the NOTICE file distributed with
- * this work for additional information regarding copyright ownership.
- * CS licenses this file to You under the Apache License, Version 2.0
- * (the "License"); you may not use this file except in compliance with
- * the License. You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- package org.orekit.propagation.events;
- import org.hipparchus.geometry.euclidean.threed.Vector3D;
- import org.hipparchus.ode.events.Action;
- import org.hipparchus.util.FastMath;
- import org.orekit.geometry.fov.FieldOfView;
- import org.orekit.propagation.SpacecraftState;
- import org.orekit.propagation.events.handlers.EventHandler;
- import org.orekit.propagation.events.handlers.StopOnIncreasing;
- import org.orekit.utils.PVCoordinatesProvider;
- /** Finder for target entry/exit events with respect to a satellite sensor
- * {@link FieldOfView Field Of View}.
- * <p>Beware that this detector is unaware of any bodies occluding line-of-sight to
- * the target. It can be therefore used for many contexts from Earth Observation to
- * interplanetary mission design. For instance, in an Earth Observation context,
- * it can be easily combined to an {@link ElevationDetector} using
- * {@link BooleanDetector#andCombine(java.util.Collection)} to calculate station
- * visibility opportunities within the satellite's field of view.
- * <p>The default implementation behavior is to {@link Action#CONTINUE continue}
- * propagation at FOV entry and to {@link Action#STOP stop} propagation
- * at FOV exit. This can be changed by calling
- * {@link #withHandler(EventHandler)} after construction.</p>
- * @see org.orekit.propagation.Propagator#addEventDetector(EventDetector)
- * @see FootprintOverlapDetector
- * @see VisibilityTrigger
- * @author Luc Maisonobe
- * @since 7.1
- */
- public class FieldOfViewDetector extends AbstractDetector<FieldOfViewDetector> {
- /** Position/velocity provider of the considered target. */
- private final PVCoordinatesProvider targetPVProvider;
- /** Radius of the target, considered to be a spherical body (m). */
- private final double radiusTarget;
- /** Visibility trigger for spherical bodies. */
- private final VisibilityTrigger trigger;
- /** Field of view. */
- private final FieldOfView fov;
- /** Build a new instance.
- * <p>The maximal interval between distance to FOV boundary checks should
- * be smaller than the half duration of the minimal pass to handle,
- * otherwise some short passes could be missed.</p>
- * @param pvTarget Position/velocity provider of the considered target
- * @param fov Field Of View
- * @since 10.1
- */
- public FieldOfViewDetector(final PVCoordinatesProvider pvTarget, final FieldOfView fov) {
- this(pvTarget, 0.0, VisibilityTrigger.VISIBLE_AS_SOON_AS_PARTIALLY_IN_FOV, fov);
- }
- /** Build a new instance.
- * <p>The maximal interval between distance to FOV boundary checks should
- * be smaller than the half duration of the minimal pass to handle,
- * otherwise some short passes could be missed.</p>
- * @param pvTarget Position/velocity provider of the considered target
- * @param radiusTarget radius of the target, considered to be a spherical body (m)
- * @param trigger visibility trigger for spherical bodies
- * @param fov Field Of View
- * @since 10.1
- */
- public FieldOfViewDetector(final PVCoordinatesProvider pvTarget, final double radiusTarget,
- final VisibilityTrigger trigger, final FieldOfView fov) {
- this(s -> DEFAULT_MAXCHECK, DEFAULT_THRESHOLD, DEFAULT_MAX_ITER,
- new StopOnIncreasing(),
- pvTarget, radiusTarget, trigger, fov);
- }
- /** Protected constructor with full parameters.
- * <p>
- * This constructor is not public as users are expected to use the builder
- * API with the various {@code withXxx()} methods to set up the instance
- * in a readable manner without using a huge amount of parameters.
- * </p>
- * @param maxCheck maximum checking interval
- * @param threshold convergence threshold (s)
- * @param maxIter maximum number of iterations in the event time search
- * @param handler event handler to call at event occurrences
- * @param pvTarget Position/velocity provider of the considered target
- * @param radiusTarget radius of the target, considered to be a spherical body (m)
- * @param trigger visibility trigger for spherical bodies
- * @param fov Field Of View
- */
- protected FieldOfViewDetector(final AdaptableInterval maxCheck, final double threshold, final int maxIter,
- final EventHandler handler,
- final PVCoordinatesProvider pvTarget, final double radiusTarget,
- final VisibilityTrigger trigger, final FieldOfView fov) {
- super(maxCheck, threshold, maxIter, handler);
- this.targetPVProvider = pvTarget;
- this.radiusTarget = radiusTarget;
- this.trigger = trigger;
- this.fov = fov;
- }
- /** {@inheritDoc} */
- @Override
- protected FieldOfViewDetector create(final AdaptableInterval newMaxCheck, final double newThreshold,
- final int newMaxIter,
- final EventHandler newHandler) {
- return new FieldOfViewDetector(newMaxCheck, newThreshold, newMaxIter, newHandler,
- targetPVProvider, radiusTarget, trigger, fov);
- }
- /** Get the position/velocity provider of the target .
- * @return the position/velocity provider of the target
- */
- public PVCoordinatesProvider getPVTarget() {
- return targetPVProvider;
- }
- /** Get the Field Of View.
- * @return Field Of View
- * @since 10.1
- */
- public FieldOfView getFOV() {
- return fov;
- }
- /** {@inheritDoc}
- * <p>
- * The g function value is the angular offset between the
- * target center and the {@link FieldOfView#offsetFromBoundary(Vector3D,
- * double, VisibilityTrigger) Field Of View boundary}, plus or minus the
- * target angular radius depending on the {@link VisibilityTrigger}, minus
- * the {@link FieldOfView#getMargin() Field Of View margin}. It is therefore
- * negative if the target is visible within the Field Of View and positive
- * if it is outside of the Field Of View.
- * </p>
- * <p>
- * As per the previous definition, when the target enters the Field Of
- * View, a decreasing event is generated, and when the target leaves
- * the Field Of View, an increasing event is generated.
- * </p>
- */
- public double g(final SpacecraftState s) {
- // get line of sight in spacecraft frame
- final Vector3D targetPosInert =
- targetPVProvider.getPosition(s.getDate(), s.getFrame());
- final Vector3D lineOfSightSC = s.toTransform().transformPosition(targetPosInert);
- final double angularRadius = FastMath.asin(radiusTarget / lineOfSightSC.getNorm());
- return fov.offsetFromBoundary(lineOfSightSC, angularRadius, trigger);
- }
- }