Inertia.java
/* Copyright 2002-2024 Luc Maisonobe
* Licensed to CS GROUP (CS) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership.
* CS licenses this file to You under the Apache License, Version 2.0
* (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.orekit.attitudes;
import org.hipparchus.geometry.euclidean.threed.Vector3D;
/** Container for inertia of a 3D object.
* <p>
* Instances of this class are immutable
* </p>
* @author Luc Maisonobe
* @since 12.0
*/
public class Inertia {
/** Inertia along first axis. */
private final InertiaAxis iA1;
/** Inertia along second axis. */
private final InertiaAxis iA2;
/** Inertia along third axis. */
private final InertiaAxis iA3;
/** Simple constructor from principal axes.
* @param iA1 inertia along first axis
* @param iA2 inertia along second axis
* @param iA3 inertia along third axis
*/
public Inertia(final InertiaAxis iA1, final InertiaAxis iA2, final InertiaAxis iA3) {
this.iA1 = iA1;
this.iA2 = iA2;
this.iA3 = iA3;
}
/** Swap axes 1 and 2.
* <p>
* The instance is unchanged.
* </p>
* @return inertia with swapped axes
*/
public Inertia swap12() {
return new Inertia(iA2, iA1, iA3.negate());
}
/** Swap axes 1 and 3.
* <p>
* The instance is unchanged.
* </p>
* @return inertia with swapped axes
*/
public Inertia swap13() {
return new Inertia(iA3, iA2.negate(), iA1);
}
/** Swap axes 2 and 3.
* <p>
* The instance is unchanged.
* </p>
* @return inertia with swapped axes
*/
public Inertia swap23() {
return new Inertia(iA1.negate(), iA3, iA2);
}
/** Get inertia along first axis.
* @return inertia along first axis
*/
public InertiaAxis getInertiaAxis1() {
return iA1;
}
/** Get inertia along second axis.
* @return inertia along second axis
*/
public InertiaAxis getInertiaAxis2() {
return iA2;
}
/** Get inertia along third axis.
* @return inertia along third axis
*/
public InertiaAxis getInertiaAxis3() {
return iA3;
}
/** Compute angular momentum.
* @param rotationRate rotation rate in body frame.
* @return angular momentum in body frame
*/
public Vector3D momentum(final Vector3D rotationRate) {
final Vector3D a1 = iA1.getA();
final Vector3D a2 = iA2.getA();
final Vector3D a3 = iA3.getA();
return new Vector3D(iA1.getI() * Vector3D.dotProduct(rotationRate, a1), a1,
iA2.getI() * Vector3D.dotProduct(rotationRate, a2), a2,
iA3.getI() * Vector3D.dotProduct(rotationRate, a3), a3);
}
}