CylindricallyShadowedLightFluxModel.java
/* Copyright 2022-2024 Romain Serra
* Licensed to CS GROUP (CS) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership.
* CS licenses this file to You under the Apache License, Version 2.0
* (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.orekit.forces.radiation;
import org.hipparchus.CalculusFieldElement;
import org.hipparchus.Field;
import org.hipparchus.geometry.euclidean.threed.FieldVector3D;
import org.hipparchus.geometry.euclidean.threed.Vector3D;
import org.hipparchus.ode.events.Action;
import org.hipparchus.util.FastMath;
import org.orekit.propagation.events.CylindricalShadowEclipseDetector;
import org.orekit.propagation.events.EventDetector;
import org.orekit.propagation.events.FieldCylindricalShadowEclipseDetector;
import org.orekit.propagation.events.FieldEventDetector;
import org.orekit.utils.ExtendedPositionProvider;
import java.util.ArrayList;
import java.util.List;
/**
* Class defining a flux model with a single occulting body, casting a shadow whose shape is a circular cylinder
* (equivalent to the light source being infinitely distant). It is less accurate but faster to evaluate than a conical
* model.
*
* @author Romain Serra
* @see AbstractLightFluxModel
* @see LightFluxModel
* @since 12.1
*/
public class CylindricallyShadowedLightFluxModel extends AbstractLightFluxModel {
/**
* Max. check interval for eclipse detection.
*/
private static final double CYLINDRICAL_ECLIPSE_MAX_CHECK = 100;
/**
* Threshold for eclipse detection.
*/
private static final double CYLINDRICAL_ECLIPSE_THRESHOLD = 1e-7;
/** Radius of central, occulting body (approximated as spherical).
* Its center is assumed to be at the origin of the frame linked to the state. */
private final double occultingBodyRadius;
/** Reference flux normalized for a 1m distance (N). */
private final double kRef;
/**
* Constructor.
* @param kRef reference flux
* @param occultedBody position provider for light source
* @param occultingBodyRadius radius of central, occulting body
*/
public CylindricallyShadowedLightFluxModel(final double kRef, final ExtendedPositionProvider occultedBody,
final double occultingBodyRadius) {
super(occultedBody);
this.kRef = kRef;
this.occultingBodyRadius = occultingBodyRadius;
}
/**
* Constructor with default value for reference flux.
* @param occultedBody position provider for light source
* @param occultingBodyRadius radius of central, occulting body
*/
public CylindricallyShadowedLightFluxModel(final ExtendedPositionProvider occultedBody,
final double occultingBodyRadius) {
this(4.56e-6 * FastMath.pow(149597870000.0, 2), occultedBody, occultingBodyRadius);
}
/**
* Getter for occulting body radius.
* @return radius
*/
public double getOccultingBodyRadius() {
return occultingBodyRadius;
}
/** {@inheritDoc} */
@Override
protected Vector3D getUnoccultedFluxVector(final Vector3D relativePosition) {
final double squaredRadius = relativePosition.getNormSq();
final double factor = kRef / (squaredRadius * FastMath.sqrt(squaredRadius));
return relativePosition.scalarMultiply(factor);
}
/** {@inheritDoc} */
@Override
protected <T extends CalculusFieldElement<T>> FieldVector3D<T> getUnoccultedFluxVector(final FieldVector3D<T> relativePosition) {
final T squaredRadius = relativePosition.getNormSq();
final T factor = (squaredRadius.multiply(squaredRadius.sqrt())).reciprocal().multiply(kRef);
return relativePosition.scalarMultiply(factor);
}
/** {@inheritDoc} */
@Override
protected double getLightingRatio(final Vector3D position, final Vector3D occultedBodyPosition) {
final Vector3D occultedBodyDirection = occultedBodyPosition.normalize();
final double dotProduct = position.dotProduct(occultedBodyDirection);
if (dotProduct < 0.) {
final double distanceToCylinderAxis = (position.subtract(occultedBodyDirection.scalarMultiply(dotProduct))).getNorm();
if (distanceToCylinderAxis <= occultingBodyRadius) {
return 0.;
}
}
return 1.;
}
/** {@inheritDoc} */
@Override
protected <T extends CalculusFieldElement<T>> T getLightingRatio(final FieldVector3D<T> position,
final FieldVector3D<T> occultedBodyPosition) {
final Field<T> field = position.getX().getField();
final FieldVector3D<T> occultedBodyDirection = occultedBodyPosition.normalize();
final T dotProduct = position.dotProduct(occultedBodyDirection);
if (dotProduct.getReal() < 0.) {
final T distanceToCylinderAxis = (position.subtract(occultedBodyDirection.scalarMultiply(dotProduct))).getNorm();
if (distanceToCylinderAxis.getReal() <= occultingBodyRadius) {
return field.getZero();
}
}
return field.getOne();
}
/** {@inheritDoc} */
@Override
public List<EventDetector> getEclipseConditionsDetector() {
final List<EventDetector> detectors = new ArrayList<>();
detectors.add(createCylindricalShadowEclipseDetector()
.withThreshold(CYLINDRICAL_ECLIPSE_THRESHOLD).withMaxCheck(CYLINDRICAL_ECLIPSE_MAX_CHECK));
return detectors;
}
/**
* Method to create a new eclipse detector.
* @return detector
*/
private CylindricalShadowEclipseDetector createCylindricalShadowEclipseDetector() {
return new CylindricalShadowEclipseDetector(getOccultedBody(), getOccultingBodyRadius(),
(state, detector, increasing) -> Action.RESET_DERIVATIVES);
}
/** {@inheritDoc} */
@Override
public <T extends CalculusFieldElement<T>> List<FieldEventDetector<T>> getFieldEclipseConditionsDetector(final Field<T> field) {
final List<FieldEventDetector<T>> detectors = new ArrayList<>();
final T threshold = field.getZero().newInstance(CYLINDRICAL_ECLIPSE_THRESHOLD);
detectors.add(createFieldCylindricalShadowEclipseDetector(field)
.withThreshold(threshold).withMaxCheck(CYLINDRICAL_ECLIPSE_MAX_CHECK));
return detectors;
}
/**
* Method to create a new eclipse detector. Field version.
* @param field field
* @param <T> field type
* @return detector
*/
private <T extends CalculusFieldElement<T>> FieldCylindricalShadowEclipseDetector<T> createFieldCylindricalShadowEclipseDetector(final Field<T> field) {
final T occultingBodyRadiusAsField = field.getZero().newInstance(getOccultingBodyRadius());
return new FieldCylindricalShadowEclipseDetector<>(getOccultedBody(), occultingBodyRadiusAsField,
(state, detector, increasing) -> Action.RESET_DERIVATIVES);
}
}