FieldPVCoordinates.java
/* Copyright 2002-2016 CS Systèmes d'Information
* Licensed to CS Systèmes d'Information (CS) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership.
* CS licenses this file to You under the Apache License, Version 2.0
* (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.orekit.utils;
import java.io.Serializable;
import org.hipparchus.RealFieldElement;
import org.hipparchus.geometry.euclidean.threed.FieldVector3D;
import org.orekit.time.TimeShiftable;
/** Simple container for Position/Velocity pairs, using {@link RealFieldElement}.
* <p>
* The state can be slightly shifted to close dates. This shift is based on
* a simple linear model. It is <em>not</em> intended as a replacement for
* proper orbit propagation (it is not even Keplerian!) but should be sufficient
* for either small time shifts or coarse accuracy.
* </p>
* <p>
* This class is the angular counterpart to {@link FieldAngularCoordinates}.
* </p>
* <p>Instances of this class are guaranteed to be immutable.</p>
* @param <T> the type of the field elements
* @author Luc Maisonobe
* @since 6.0
* @see PVCoordinates
*/
public class FieldPVCoordinates<T extends RealFieldElement<T>>
implements TimeShiftable<FieldPVCoordinates<T>>, Serializable {
/** Serializable UID. */
private static final long serialVersionUID = 20140411L;
/** The position. */
private final FieldVector3D<T> position;
/** The velocity. */
private final FieldVector3D<T> velocity;
/** The acceleration. */
private final FieldVector3D<T> acceleration;
/** Builds a PVCoordinates triplet with zero acceleration.
* @param position the position vector (m)
* @param velocity the velocity vector (m/s)
*/
public FieldPVCoordinates(final FieldVector3D<T> position, final FieldVector3D<T> velocity) {
this.position = position;
this.velocity = velocity;
final T zero = position.getX().getField().getZero();
this.acceleration = new FieldVector3D<T>(zero, zero, zero);
}
/** Builds a PVCoordinates triplet.
* @param position the position vector (m)
* @param velocity the velocity vector (m/s)
* @param acceleration the acceleration vector (m/s²)
*/
public FieldPVCoordinates(final FieldVector3D<T> position, final FieldVector3D<T> velocity,
final FieldVector3D<T> acceleration) {
this.position = position;
this.velocity = velocity;
this.acceleration = acceleration;
}
/** Multiplicative constructor
* <p>Build a PVCoordinates from another one and a scale factor.</p>
* <p>The PVCoordinates built will be a * pv</p>
* @param a scale factor
* @param pv base (unscaled) PVCoordinates
*/
public FieldPVCoordinates(final double a, final FieldPVCoordinates<T> pv) {
position = new FieldVector3D<T>(a, pv.position);
velocity = new FieldVector3D<T>(a, pv.velocity);
acceleration = new FieldVector3D<T>(a, pv.acceleration);
}
/** Multiplicative constructor
* <p>Build a PVCoordinates from another one and a scale factor.</p>
* <p>The PVCoordinates built will be a * pv</p>
* @param a scale factor
* @param pv base (unscaled) PVCoordinates
*/
public FieldPVCoordinates(final T a, final FieldPVCoordinates<T> pv) {
position = new FieldVector3D<T>(a, pv.position);
velocity = new FieldVector3D<T>(a, pv.velocity);
acceleration = new FieldVector3D<T>(a, pv.acceleration);
}
/** Multiplicative constructor
* <p>Build a PVCoordinates from another one and a scale factor.</p>
* <p>The PVCoordinates built will be a * pv</p>
* @param a scale factor
* @param pv base (unscaled) PVCoordinates
*/
public FieldPVCoordinates(final T a, final PVCoordinates pv) {
position = new FieldVector3D<T>(a, pv.getPosition());
velocity = new FieldVector3D<T>(a, pv.getVelocity());
acceleration = new FieldVector3D<T>(a, pv.getAcceleration());
}
/** Subtractive constructor
* <p>Build a relative PVCoordinates from a start and an end position.</p>
* <p>The PVCoordinates built will be end - start.</p>
* @param start Starting PVCoordinates
* @param end ending PVCoordinates
*/
public FieldPVCoordinates(final FieldPVCoordinates<T> start, final FieldPVCoordinates<T> end) {
this.position = end.position.subtract(start.position);
this.velocity = end.velocity.subtract(start.velocity);
this.acceleration = end.acceleration.subtract(start.acceleration);
}
/** Linear constructor
* <p>Build a PVCoordinates from two other ones and corresponding scale factors.</p>
* <p>The PVCoordinates built will be a1 * u1 + a2 * u2</p>
* @param a1 first scale factor
* @param pv1 first base (unscaled) PVCoordinates
* @param a2 second scale factor
* @param pv2 second base (unscaled) PVCoordinates
*/
public FieldPVCoordinates(final double a1, final FieldPVCoordinates<T> pv1,
final double a2, final FieldPVCoordinates<T> pv2) {
position = new FieldVector3D<T>(a1, pv1.position, a2, pv2.position);
velocity = new FieldVector3D<T>(a1, pv1.velocity, a2, pv2.velocity);
acceleration = new FieldVector3D<T>(a1, pv1.acceleration, a2, pv2.acceleration);
}
/** Linear constructor
* <p>Build a PVCoordinates from two other ones and corresponding scale factors.</p>
* <p>The PVCoordinates built will be a1 * u1 + a2 * u2</p>
* @param a1 first scale factor
* @param pv1 first base (unscaled) PVCoordinates
* @param a2 second scale factor
* @param pv2 second base (unscaled) PVCoordinates
*/
public FieldPVCoordinates(final T a1, final FieldPVCoordinates<T> pv1,
final T a2, final FieldPVCoordinates<T> pv2) {
position = new FieldVector3D<T>(a1, pv1.position, a2, pv2.position);
velocity = new FieldVector3D<T>(a1, pv1.velocity, a2, pv2.velocity);
acceleration = new FieldVector3D<T>(a1, pv1.acceleration, a2, pv2.acceleration);
}
/** Linear constructor
* <p>Build a PVCoordinates from two other ones and corresponding scale factors.</p>
* <p>The PVCoordinates built will be a1 * u1 + a2 * u2</p>
* @param a1 first scale factor
* @param pv1 first base (unscaled) PVCoordinates
* @param a2 second scale factor
* @param pv2 second base (unscaled) PVCoordinates
*/
public FieldPVCoordinates(final T a1, final PVCoordinates pv1,
final T a2, final PVCoordinates pv2) {
position = new FieldVector3D<T>(a1, pv1.getPosition(), a2, pv2.getPosition());
velocity = new FieldVector3D<T>(a1, pv1.getVelocity(), a2, pv2.getVelocity());
acceleration = new FieldVector3D<T>(a1, pv1.getAcceleration(), a2, pv2.getAcceleration());
}
/** Linear constructor
* <p>Build a PVCoordinates from three other ones and corresponding scale factors.</p>
* <p>The PVCoordinates built will be a1 * u1 + a2 * u2 + a3 * u3</p>
* @param a1 first scale factor
* @param pv1 first base (unscaled) PVCoordinates
* @param a2 second scale factor
* @param pv2 second base (unscaled) PVCoordinates
* @param a3 third scale factor
* @param pv3 third base (unscaled) PVCoordinates
*/
public FieldPVCoordinates(final double a1, final FieldPVCoordinates<T> pv1,
final double a2, final FieldPVCoordinates<T> pv2,
final double a3, final FieldPVCoordinates<T> pv3) {
position = new FieldVector3D<T>(a1, pv1.position, a2, pv2.position, a3, pv3.position);
velocity = new FieldVector3D<T>(a1, pv1.velocity, a2, pv2.velocity, a3, pv3.velocity);
acceleration = new FieldVector3D<T>(a1, pv1.acceleration, a2, pv2.acceleration, a3, pv3.acceleration);
}
/** Linear constructor
* <p>Build a PVCoordinates from three other ones and corresponding scale factors.</p>
* <p>The PVCoordinates built will be a1 * u1 + a2 * u2 + a3 * u3</p>
* @param a1 first scale factor
* @param pv1 first base (unscaled) PVCoordinates
* @param a2 second scale factor
* @param pv2 second base (unscaled) PVCoordinates
* @param a3 third scale factor
* @param pv3 third base (unscaled) PVCoordinates
*/
public FieldPVCoordinates(final T a1, final FieldPVCoordinates<T> pv1,
final T a2, final FieldPVCoordinates<T> pv2,
final T a3, final FieldPVCoordinates<T> pv3) {
position = new FieldVector3D<T>(a1, pv1.position, a2, pv2.position, a3, pv3.position);
velocity = new FieldVector3D<T>(a1, pv1.velocity, a2, pv2.velocity, a3, pv3.velocity);
acceleration = new FieldVector3D<T>(a1, pv1.acceleration, a2, pv2.acceleration, a3, pv3.acceleration);
}
/** Linear constructor
* <p>Build a PVCoordinates from three other ones and corresponding scale factors.</p>
* <p>The PVCoordinates built will be a1 * u1 + a2 * u2 + a3 * u3</p>
* @param a1 first scale factor
* @param pv1 first base (unscaled) PVCoordinates
* @param a2 second scale factor
* @param pv2 second base (unscaled) PVCoordinates
* @param a3 third scale factor
* @param pv3 third base (unscaled) PVCoordinates
*/
public FieldPVCoordinates(final T a1, final PVCoordinates pv1,
final T a2, final PVCoordinates pv2,
final T a3, final PVCoordinates pv3) {
position = new FieldVector3D<T>(a1, pv1.getPosition(), a2, pv2.getPosition(), a3, pv3.getPosition());
velocity = new FieldVector3D<T>(a1, pv1.getVelocity(), a2, pv2.getVelocity(), a3, pv3.getVelocity());
acceleration = new FieldVector3D<T>(a1, pv1.getAcceleration(), a2, pv2.getAcceleration(), a3, pv3.getAcceleration());
}
/** Linear constructor
* <p>Build a PVCoordinates from four other ones and corresponding scale factors.</p>
* <p>The PVCoordinates built will be a1 * u1 + a2 * u2 + a3 * u3 + a4 * u4</p>
* @param a1 first scale factor
* @param pv1 first base (unscaled) PVCoordinates
* @param a2 second scale factor
* @param pv2 second base (unscaled) PVCoordinates
* @param a3 third scale factor
* @param pv3 third base (unscaled) PVCoordinates
* @param a4 fourth scale factor
* @param pv4 fourth base (unscaled) PVCoordinates
*/
public FieldPVCoordinates(final double a1, final FieldPVCoordinates<T> pv1,
final double a2, final FieldPVCoordinates<T> pv2,
final double a3, final FieldPVCoordinates<T> pv3,
final double a4, final FieldPVCoordinates<T> pv4) {
position = new FieldVector3D<T>(a1, pv1.position, a2, pv2.position, a3, pv3.position, a4, pv4.position);
velocity = new FieldVector3D<T>(a1, pv1.velocity, a2, pv2.velocity, a3, pv3.velocity, a4, pv4.velocity);
acceleration = new FieldVector3D<T>(a1, pv1.acceleration, a2, pv2.acceleration, a3, pv3.acceleration, a4, pv4.acceleration);
}
/** Linear constructor
* <p>Build a PVCoordinates from four other ones and corresponding scale factors.</p>
* <p>The PVCoordinates built will be a1 * u1 + a2 * u2 + a3 * u3 + a4 * u4</p>
* @param a1 first scale factor
* @param pv1 first base (unscaled) PVCoordinates
* @param a2 second scale factor
* @param pv2 second base (unscaled) PVCoordinates
* @param a3 third scale factor
* @param pv3 third base (unscaled) PVCoordinates
* @param a4 fourth scale factor
* @param pv4 fourth base (unscaled) PVCoordinates
*/
public FieldPVCoordinates(final T a1, final FieldPVCoordinates<T> pv1,
final T a2, final FieldPVCoordinates<T> pv2,
final T a3, final FieldPVCoordinates<T> pv3,
final T a4, final FieldPVCoordinates<T> pv4) {
position = new FieldVector3D<T>(a1, pv1.position, a2, pv2.position, a3, pv3.position, a4, pv4.position);
velocity = new FieldVector3D<T>(a1, pv1.velocity, a2, pv2.velocity, a3, pv3.velocity, a4, pv4.velocity);
acceleration = new FieldVector3D<T>(a1, pv1.acceleration, a2, pv2.acceleration, a3, pv3.acceleration, a4, pv4.acceleration);
}
/** Linear constructor
* <p>Build a PVCoordinates from four other ones and corresponding scale factors.</p>
* <p>The PVCoordinates built will be a1 * u1 + a2 * u2 + a3 * u3 + a4 * u4</p>
* @param a1 first scale factor
* @param pv1 first base (unscaled) PVCoordinates
* @param a2 second scale factor
* @param pv2 second base (unscaled) PVCoordinates
* @param a3 third scale factor
* @param pv3 third base (unscaled) PVCoordinates
* @param a4 fourth scale factor
* @param pv4 fourth base (unscaled) PVCoordinates
*/
public FieldPVCoordinates(final T a1, final PVCoordinates pv1,
final T a2, final PVCoordinates pv2,
final T a3, final PVCoordinates pv3,
final T a4, final PVCoordinates pv4) {
position = new FieldVector3D<T>(a1, pv1.getPosition(), a2, pv2.getPosition(),
a3, pv3.getPosition(), a4, pv4.getPosition());
velocity = new FieldVector3D<T>(a1, pv1.getVelocity(), a2, pv2.getVelocity(),
a3, pv3.getVelocity(), a4, pv4.getVelocity());
acceleration = new FieldVector3D<T>(a1, pv1.getAcceleration(), a2, pv2.getAcceleration(),
a3, pv3.getAcceleration(), a4, pv4.getAcceleration());
}
/** Estimate velocity between two positions.
* <p>Estimation is based on a simple fixed velocity translation
* during the time interval between the two positions.</p>
* @param start start position
* @param end end position
* @param dt time elapsed between the dates of the two positions
* @param <T> the type of the field elements
* @return velocity allowing to go from start to end positions
*/
public static <T extends RealFieldElement<T>> FieldVector3D<T> estimateVelocity(final FieldVector3D<T> start,
final FieldVector3D<T> end,
final double dt) {
final double scale = 1.0 / dt;
return new FieldVector3D<T>(scale, end, -scale, start);
}
/** Get a time-shifted state.
* <p>
* The state can be slightly shifted to close dates. This shift is based on
* a simple quadratic model. It is <em>not</em> intended as a replacement for
* proper orbit propagation (it is not even Keplerian!) but should be sufficient
* for either small time shifts or coarse accuracy.
* </p>
* @param dt time shift in seconds
* @return a new state, shifted with respect to the instance (which is immutable)
*/
public FieldPVCoordinates<T> shiftedBy(final double dt) {
return new FieldPVCoordinates<T>(new FieldVector3D<T>(1, position, dt, velocity, 0.5 * dt * dt, acceleration),
new FieldVector3D<T>(1, velocity, dt, acceleration),
acceleration);
}
/** Gets the position.
* @return the position vector (m).
*/
public FieldVector3D<T> getPosition() {
return position;
}
/** Gets the velocity.
* @return the velocity vector (m/s).
*/
public FieldVector3D<T> getVelocity() {
return velocity;
}
/** Gets the acceleration.
* @return the acceleration vector (m/s²).
*/
public FieldVector3D<T> getAcceleration() {
return acceleration;
}
/** Gets the momentum.
* <p>This vector is the p ⊗ v where p is position, v is velocity
* and ⊗ is cross product. To get the real physical angular momentum
* you need to multiply this vector by the mass.</p>
* <p>The returned vector is recomputed each time this method is called, it
* is not cached.</p>
* @return a new instance of the momentum vector (m²/s).
*/
public FieldVector3D<T> getMomentum() {
return FieldVector3D.crossProduct(position, velocity);
}
/**
* Get the angular velocity (spin) of this point as seen from the origin.
*
* <p> The angular velocity vector is parallel to the {@link #getMomentum()
* angular * momentum} and is computed by ω = p × v / ||p||²
*
* @return the angular velocity vector
* @see <a href="http://en.wikipedia.org/wiki/Angular_velocity">Angular Velocity on
* Wikipedia</a>
*/
public FieldVector3D<T> getAngularVelocity() {
return this.getMomentum().scalarMultiply(
this.getPosition().getNormSq().reciprocal());
}
/** Get the opposite of the instance.
* @return a new position-velocity which is opposite to the instance
*/
public FieldPVCoordinates<T> negate() {
return new FieldPVCoordinates<T>(position.negate(), velocity.negate(), acceleration.negate());
}
/** Normalize the position part of the instance.
* <p>
* The computed coordinates first component (position) will be a
* normalized vector, the second component (velocity) will be the
* derivative of the first component (hence it will generally not
* be normalized), and the third component (acceleration) will be the
* derivative of the second component (hence it will generally not
* be normalized).
* </p>
* @return a new instance, with first component normalized and
* remaining component computed to have consistent derivatives
*/
public FieldPVCoordinates<T> normalize() {
final T inv = position.getNorm().reciprocal();
final FieldVector3D<T> u = new FieldVector3D<T>(inv, position);
final FieldVector3D<T> v = new FieldVector3D<T>(inv, velocity);
final FieldVector3D<T> w = new FieldVector3D<T>(inv, acceleration);
final T uv = FieldVector3D.dotProduct(u, v);
final T v2 = FieldVector3D.dotProduct(v, v);
final T uw = FieldVector3D.dotProduct(u, w);
final FieldVector3D<T> uDot = new FieldVector3D<T>(inv.getField().getOne(), v,
uv.multiply(-1), u);
final FieldVector3D<T> uDotDot = new FieldVector3D<T>(inv.getField().getOne(), w,
uv.multiply(-2), v,
uv.multiply(uv).multiply(3).subtract(v2).subtract(uw), u);
return new FieldPVCoordinates<T>(u, uDot, uDotDot);
}
/** Convert to a constant position-velocity without derivatives.
* @return a constant position-velocity
*/
public PVCoordinates toPVCoordinates() {
return new PVCoordinates(position.toVector3D(), velocity.toVector3D(), acceleration.toVector3D());
}
/** Return a string representation of this position/velocity pair.
* @return string representation of this position/velocity pair
*/
public String toString() {
final String comma = ", ";
return new StringBuffer().append('{').append("P(").
append(position.getX().getReal()).append(comma).
append(position.getY().getReal()).append(comma).
append(position.getZ().getReal()).append("), V(").
append(velocity.getX().getReal()).append(comma).
append(velocity.getY().getReal()).append(comma).
append(velocity.getZ().getReal()).append("), A(").
append(acceleration.getX().getReal()).append(comma).
append(acceleration.getY().getReal()).append(comma).
append(acceleration.getZ().getReal()).append(")}").toString();
}
}