ImpulseProvider.java
/* Copyright 2022-2024 Romain Serra
* Licensed to CS GROUP (CS) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership.
* CS licenses this file to You under the Apache License, Version 2.0
* (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.orekit.forces.maneuvers;
import org.hipparchus.geometry.euclidean.threed.Vector3D;
import org.orekit.attitudes.AttitudeProvider;
import org.orekit.propagation.SpacecraftState;
/** Interface providing velocity increment vectors to impulsive maneuvers.
*
* @author Romain Serra
* @see ImpulseManeuver
* @since 13.0
*/
@FunctionalInterface
public interface ImpulseProvider {
/**
* Method returning the impulse to be applied.
* @param state state before the maneuver is applied if {@code isForward} is true, after otherwise
* @param isForward flag on propagation direction
* @param attitudeOverride maneuver attitude override, can be null
* @return impulse in satellite's frame
*/
Vector3D getImpulse(SpacecraftState state, boolean isForward, AttitudeProvider attitudeOverride);
/**
* Get a provider returning a given vector for forward propagation and its opposite for backward.
* @param forwardImpulse forward impulse vector
* @return constant provider
*/
static ImpulseProvider of(Vector3D forwardImpulse) {
return (state, isForward, attitudeOverride) -> isForward ? forwardImpulse : forwardImpulse.negate();
}
}