public class EllipticalFieldOfView extends SmoothFieldOfView
Without loss of generality, one can assume that with a suitable rotation
the ellipse center is along the Zell axis and the ellipse principal axes
are along the Xell and Yell axes. The first defining
elements for an ellipse are these canonical axes. This class allows specifying
them by giving directly the Zell axis as the center
of
the ellipse, and giving a primaryMeridian
vector in the (+Xell,
Zell) half-plane. It is allowed to have primaryMeridian
not
orthogonal to center
as orthogonality will be fixed internally (i.e
primaryMeridian
may be different from Xell).
We can define angular coordinates \((\alpha, \beta)\) as dihedra angles around the +Yell and -Xell axes respectively to specify points on the unit sphere. The corresponding Cartesian coordinates will be \[P_{\alpha,\beta}\left(\begin{gather*} \frac{\sin\alpha\cos\beta}{\sqrt{1-\sin^2\alpha\sin^2\beta}}\\ \frac{\cos\alpha\sin\beta}{\sqrt{1-\sin^2\alpha\sin^2\beta}}\\ \frac{\cos\alpha\cos\beta}{\sqrt{1-\sin^2\alpha\sin^2\beta}} \end{gather*}\right)\] which shows that angle \(\beta=0\) corresponds to the (Xell, Zell) plane and that angle \(\alpha=0\) corresponds to the (Yell, Zell) plane. Note that at least one of the angles must be different from \(\pm\frac{\pi}{2}\), which means that the expression above is singular for points in the (Xell, Yell) plane.
The size of the ellipse is defined by its half aperture angles \(\lambda\) along the Xell axis and \(\mu\) along the Yell axis. For points belonging to the ellipse, we always have \(-\lambda \le \alpha \le +\lambda\) and \(-\mu \le \beta \le +\mu\), equalities being reached at the end of principal axes. An ellipse defined on the sphere is not a planar ellipse because the four endpoints \((\alpha=\pm\lambda, \beta=0)\) and \((\alpha=0, \beta=\pm\mu)\) are not coplanar when \(\lambda\neq\mu\).
We define an ellipse on the sphere as the locus of points \(P\) such that the sum of their angular distance to two foci \(F_+\) and \(F_-\) is constant, all points being on the sphere. The relationship between the foci and the two half aperture angles \(\lambda\) and \(\mu\) is: \[\lambda \ge \mu \Rightarrow F_\pm\left(\begin{gather*} \pm\sin\delta\\ 0\\ \cos\delta \end{gather*}\right) \quad\text{with}\quad \cos\delta = \frac{\cos\lambda}{\cos\mu}\]
and \[\mu \ge \lambda \Rightarrow F_\pm\left(\begin{gather*} 0\\ \pm\sin\delta\\ \cos\delta \end{gather*}\right) \quad\text{with}\quad \cos\delta = \frac{\cos\mu}{\cos\lambda}\]
It can be shown that the previous definition is equivalent to define first a regular planar ellipse drawn on a plane \(z = z_0\) (\(z_0\) being an arbitrary strictly positive number, \(z_0=1\) being the simplest choice) with semi major axis \(a=z_0\tan\lambda\) and semi minor axis \(b=z_0\tan\mu\) and then to project it onto the sphere using a central projection: \[\left\{\begin{align*} \left(\frac{x}{z_0\tan\lambda}\right)^2 + \left(\frac{y}{z_0\tan\mu}\right)^2 &= \left(\frac{z}{z_0}\right)^2\\ x^2 + y^2 + z^2 &= 1 \end{align*}\right.\]
Simplifying first equation by \(z_0\) and eliminating \(z^2\) in it using the second equation gives: \[\left\{\begin{align*} \left(\frac{x}{\sin\lambda}\right)^2 + \left(\frac{y}{\sin\mu}\right)^2 &= 1\\ x^2 + y^2 + z^2 &= 1 \end{align*}\right.\] which shows that the previous definition is also equivalent to define first a dimensionless planar ellipse on the \((x, y)\) plane and to project it onto the sphere using a projection along \(z\).
Note however that despite the ellipse on the sphere can be computed as a projection of an ellipse on the \((x, y)\) plane, the foci of one ellipse are not the projection of the foci of the other ellipse. The foci on the plane are closer to each other by a factor \(\cos\mu\) than the projection of the foci \(F_+\) and \(F_-\)).
Constructor and Description |
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EllipticalFieldOfView(Vector3D center,
Vector3D primaryMeridian,
double halfApertureAlongX,
double halfApertureAlongY,
double margin)
Build a new instance.
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Modifier and Type | Method and Description |
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protected Vector3D |
directionAt(double angle)
Get boundary direction at angle.
|
Vector3D |
getFocus1()
Get first focus in spacecraft frame.
|
Vector3D |
getFocus2()
Get second focus in spacecraft frame.
|
double |
getHalfApertureAlongX()
get the FOV half aperture angle for spreading along Xell (i.e.
|
double |
getHalfApertureAlongY()
get the FOV half aperture angle for spreading along Yell (i.e.
|
double |
offsetFromBoundary(Vector3D lineOfSight,
double angularRadius,
VisibilityTrigger trigger)
Get the offset of target body with respect to the Field Of View Boundary.
|
Vector3D |
projectToBoundary(Vector3D lineOfSight)
Find the direction on Field Of View Boundary closest to a line of sight.
|
getCenter, getFootprint, getX, getY, getZ
getMargin
public EllipticalFieldOfView(Vector3D center, Vector3D primaryMeridian, double halfApertureAlongX, double halfApertureAlongY, double margin)
Using a suitable rotation, an elliptical Field Of View can be oriented such that the ellipse center is along the Zell axis, one of its principal axes is in the (Xell, Zell) plane and the other principal axis is in the (Yell, Zell) plane. Beware that the ellipse principal axis that spreads along the Yell direction corresponds to a rotation around -Xell axis and that the ellipse principal axis that spreads along the Xell direction corresponds to a rotation around +Yell axis. The naming convention used here is that the angles are named after the spreading axis.
center
- direction of the FOV center (i.e. Zell),
in spacecraft frameprimaryMeridian
- vector defining the (+Xell, Zell)
half-plane (it is allowed to have primaryMeridian
not orthogonal to
center
as orthogonality will be fixed internally)halfApertureAlongX
- FOV half aperture angle defining the ellipse spreading
along Xell (i.e. it corresponds to a rotation around +Yell)halfApertureAlongY
- FOV half aperture angle defining the ellipse spreading
along Yell (i.e. it corresponds to a rotation around -Xell)margin
- angular margin to apply to the zone (if positive,
the Field Of View will consider points slightly outside of the
zone are still visible)public double getHalfApertureAlongX()
public double getHalfApertureAlongY()
public Vector3D getFocus1()
public Vector3D getFocus2()
public double offsetFromBoundary(Vector3D lineOfSight, double angularRadius, VisibilityTrigger trigger)
The offset is the signed angular distance between target body and closest boundary
point, taking into account VisibilityTrigger
and margin
.
As Field Of View can have complex shapes that may require long computation,
when the target point can be proven to be outside of the Field Of View, a
faster but approximate computation can be used. This approximation is only
performed about 0.01 radians outside of the Field Of View augmented by the
deadband defined by target body radius and Field Of View margin and should be
designed to still return a positive value if the full accurate computation
would return a positive value. When target point is close to the zone (and
furthermore when it is inside the zone), the full accurate computation is
performed. This design allows this offset to be used as a reliable way to
detect Field Of View boundary crossings (taking VisibilityTrigger
and margin
into account), which correspond to sign
changes of the offset.
lineOfSight
- line of sight from the center of the Field Of View support
unit sphere to the target in spacecraft frameangularRadius
- target body angular radiustrigger
- visibility trigger for spherical bodiesFieldOfView.offsetFromBoundary(Vector3D, double, VisibilityTrigger)
public Vector3D projectToBoundary(Vector3D lineOfSight)
lineOfSight
- line of sight from the center of the Field Of View support
unit sphere to the target in spacecraft frameprotected Vector3D directionAt(double angle)
directionAt
in class SmoothFieldOfView
angle
- phase angle of the boundary directionCopyright © 2002-2020 CS Group. All rights reserved.