public class PVCoordinates extends Object implements TimeShiftable<PVCoordinates>, Serializable
The state can be slightly shifted to close dates. This shift is based on a simple quadratic model. It is not intended as a replacement for proper orbit propagation (it is not even Keplerian!) but should be sufficient for either small time shifts or coarse accuracy.
This class is the angular counterpart to AngularCoordinates
.
Instances of this class are guaranteed to be immutable.
Modifier and Type | Field and Description |
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static PVCoordinates |
ZERO
Fixed position/velocity at origin (both p, v and a are zero vectors).
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Constructor and Description |
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PVCoordinates()
Simple constructor.
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PVCoordinates(double a,
PVCoordinates pv)
Multiplicative constructor.
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PVCoordinates(double a1,
PVCoordinates pv1,
double a2,
PVCoordinates pv2)
Linear constructor.
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PVCoordinates(double a1,
PVCoordinates pv1,
double a2,
PVCoordinates pv2,
double a3,
PVCoordinates pv3)
Linear constructor.
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PVCoordinates(double a1,
PVCoordinates pv1,
double a2,
PVCoordinates pv2,
double a3,
PVCoordinates pv3,
double a4,
PVCoordinates pv4)
Linear constructor.
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PVCoordinates(FieldVector3D<U> p)
Builds a PVCoordinates triplet from a
FieldVector3D <Derivative >. |
PVCoordinates(PVCoordinates start,
PVCoordinates end)
Subtractive constructor.
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PVCoordinates(Vector3D position,
Vector3D velocity)
Builds a PVCoordinates triplet with zero acceleration.
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PVCoordinates(Vector3D position,
Vector3D velocity,
Vector3D acceleration)
Builds a PVCoordinates triplet.
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public static final PVCoordinates ZERO
public PVCoordinates()
Set the Coordinates to default : (0 0 0), (0 0 0), (0 0 0).
public PVCoordinates(Vector3D position, Vector3D velocity)
Acceleration is set to zero
position
- the position vector (m)velocity
- the velocity vector (m/s)public PVCoordinates(Vector3D position, Vector3D velocity, Vector3D acceleration)
position
- the position vector (m)velocity
- the velocity vector (m/s)acceleration
- the acceleration vector (m/s²)public PVCoordinates(double a, PVCoordinates pv)
Build a PVCoordinates from another one and a scale factor.
The PVCoordinates built will be a * pv
a
- scale factorpv
- base (unscaled) PVCoordinatespublic PVCoordinates(PVCoordinates start, PVCoordinates end)
Build a relative PVCoordinates from a start and an end position.
The PVCoordinates built will be end - start.
start
- Starting PVCoordinatesend
- ending PVCoordinatespublic PVCoordinates(double a1, PVCoordinates pv1, double a2, PVCoordinates pv2)
Build a PVCoordinates from two other ones and corresponding scale factors.
The PVCoordinates built will be a1 * u1 + a2 * u2
a1
- first scale factorpv1
- first base (unscaled) PVCoordinatesa2
- second scale factorpv2
- second base (unscaled) PVCoordinatespublic PVCoordinates(double a1, PVCoordinates pv1, double a2, PVCoordinates pv2, double a3, PVCoordinates pv3)
Build a PVCoordinates from three other ones and corresponding scale factors.
The PVCoordinates built will be a1 * u1 + a2 * u2 + a3 * u3
a1
- first scale factorpv1
- first base (unscaled) PVCoordinatesa2
- second scale factorpv2
- second base (unscaled) PVCoordinatesa3
- third scale factorpv3
- third base (unscaled) PVCoordinatespublic PVCoordinates(double a1, PVCoordinates pv1, double a2, PVCoordinates pv2, double a3, PVCoordinates pv3, double a4, PVCoordinates pv4)
Build a PVCoordinates from four other ones and corresponding scale factors.
The PVCoordinates built will be a1 * u1 + a2 * u2 + a3 * u3 + a4 * u4
a1
- first scale factorpv1
- first base (unscaled) PVCoordinatesa2
- second scale factorpv2
- second base (unscaled) PVCoordinatesa3
- third scale factorpv3
- third base (unscaled) PVCoordinatesa4
- fourth scale factorpv4
- fourth base (unscaled) PVCoordinatespublic PVCoordinates(FieldVector3D<U> p)
FieldVector3D
<Derivative
>.
The vector components must have time as their only derivation parameter and have consistent derivation orders.
U
- type of the derivativep
- vector with time-derivatives embedded within the coordinatespublic FieldVector3D<DerivativeStructure> toDerivativeStructureVector(int order)
FieldVector3D
<DerivativeStructure
>.
The DerivativeStructure
coordinates correspond to time-derivatives up
to the user-specified order.
order
- derivation order for the vector components (must be either 0, 1 or 2)public FieldVector3D<UnivariateDerivative1> toUnivariateDerivative1Vector()
FieldVector3D
<UnivariateDerivative1
>.
The UnivariateDerivative1
coordinates correspond to time-derivatives up
to the order 1.
toUnivariateDerivative2Vector()
public FieldVector3D<UnivariateDerivative2> toUnivariateDerivative2Vector()
FieldVector3D
<UnivariateDerivative2
>.
The UnivariateDerivative2
coordinates correspond to time-derivatives up
to the order 2.
toUnivariateDerivative1Vector()
public FieldPVCoordinates<DerivativeStructure> toDerivativeStructurePV(int order)
FieldPVCoordinates
<DerivativeStructure
>.
The DerivativeStructure
coordinates correspond to time-derivatives up
to the user-specified order. As both the instance components position
,
velocity
and acceleration
and the
derivatives
of the components
holds time-derivatives, there are several ways to retrieve these derivatives. If for example
the order
is set to 2, then both pv.getPosition().getX().getPartialDerivative(2)
,
pv.getVelocity().getX().getPartialDerivative(1)
and
pv.getAcceleration().getX().getValue()
return the exact same value.
If derivation order is 1, the first derivative of acceleration will be computed as a Keplerian-only jerk. If derivation order is 2, the second derivative of velocity (which is also the first derivative of acceleration) will be computed as a Keplerian-only jerk, and the second derivative of acceleration will be computed as a Keplerian-only jounce.
order
- derivation order for the vector components (must be either 0, 1 or 2)public FieldPVCoordinates<UnivariateDerivative1> toUnivariateDerivative1PV()
FieldPVCoordinates
<UnivariateDerivative1
>.
The UnivariateDerivative1
coordinates correspond to time-derivatives up
to the order 1.
The first derivative of acceleration will be computed as a Keplerian-only jerk.
public FieldPVCoordinates<UnivariateDerivative2> toUnivariateDerivative2PV()
FieldPVCoordinates
<UnivariateDerivative2
>.
The UnivariateDerivative2
coordinates correspond to time-derivatives up
to the order 2.
As derivation order is 2, the second derivative of velocity (which
is also the first derivative of acceleration) will be computed as a Keplerian-only jerk,
and the second derivative of acceleration will be computed as a Keplerian-only jounce.
public static Vector3D estimateVelocity(Vector3D start, Vector3D end, double dt)
Estimation is based on a simple fixed velocity translation during the time interval between the two positions.
start
- start positionend
- end positiondt
- time elapsed between the dates of the two positionspublic PVCoordinates shiftedBy(double dt)
The state can be slightly shifted to close dates. This shift is based on a simple Taylor expansion. It is not intended as a replacement for proper orbit propagation (it is not even Keplerian!) but should be sufficient for either small time shifts or coarse accuracy.
shiftedBy
in interface TimeShiftable<PVCoordinates>
dt
- time shift in secondspublic Vector3D getPosition()
public Vector3D getVelocity()
public Vector3D getAcceleration()
public Vector3D getMomentum()
This vector is the p ⊗ v where p is position, v is velocity and ⊗ is cross product. To get the real physical angular momentum you need to multiply this vector by the mass.
The returned vector is recomputed each time this method is called, it is not cached.
public Vector3D getAngularVelocity()
The angular velocity vector is parallel to the angular momentum
and is computed by ω = p × v / ||p||²
public PVCoordinates negate()
public PVCoordinates normalize()
The computed coordinates first component (position) will be a normalized vector, the second component (velocity) will be the derivative of the first component (hence it will generally not be normalized), and the third component (acceleration) will be the derivative of the second component (hence it will generally not be normalized).
public static PVCoordinates crossProduct(PVCoordinates pv1, PVCoordinates pv2)
pv1
- first instancespv2
- second instancesCopyright © 2002-2022 CS GROUP. All rights reserved.