1 /* Copyright 2013 Applied Defense Solutions, Inc. 2 * Licensed to CS Communication & Systèmes (CS) under one or more 3 * contributor license agreements. See the NOTICE file distributed with 4 * this work for additional information regarding copyright ownership. 5 * CS licenses this file to You under the Apache License, Version 2.0 6 * (the "License"); you may not use this file except in compliance with 7 * the License. You may obtain a copy of the License at 8 * 9 * http://www.apache.org/licenses/LICENSE-2.0 10 * 11 * Unless required by applicable law or agreed to in writing, software 12 * distributed under the License is distributed on an "AS IS" BASIS, 13 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 14 * See the License for the specific language governing permissions and 15 * limitations under the License. 16 */ 17 package org.orekit.propagation.events.handlers; 18 19 import org.hipparchus.ode.events.Action; 20 import org.orekit.propagation.SpacecraftState; 21 import org.orekit.propagation.events.EventDetector; 22 23 /** 24 * Event handler which will always return {@link Action#STOP stop} as a state. 25 * 26 * @author Hank Grabowski 27 * 28 * @since 6.1 29 */ 30 public class StopOnEvent implements EventHandler { 31 32 /** Empty constructor. 33 * <p> 34 * This constructor is not strictly necessary, but it prevents spurious 35 * javadoc warnings with JDK 18 and later. 36 * </p> 37 * @since 12.0 38 */ 39 public StopOnEvent() { 40 // nothing to do 41 } 42 43 /** 44 * Specific implementation of the eventOccurred interface. 45 * 46 * @param s SpaceCraft state to be used in the evaluation 47 * @param detector object with appropriate type that can be used in determining correct return state 48 * @param increasing with the event occurred in an "increasing" or "decreasing" slope direction 49 * @return {@link Action#STOP stop} under all circumstances 50 */ 51 @Override 52 public Action eventOccurred(final SpacecraftState s, final EventDetector detector, final boolean increasing) { 53 return Action.STOP; 54 } 55 56 }